Mixed Reality models can be an excellent substitute for physical models in design presentations and reviews, and can even be used to augment and overlay physical sites, prototypes, spaces, maquettes, drawings, tools, people, clothes and objects of any type. Mixed reality models have several advantages over their physical counterparts:
- They can be experienced at any scale.
- They are very fast (instant) to make and modify.
- The can be animated, from functional to cinematic.
- They can be interactive like a physical model, or interactive like an app.
- They are effectively free and produce no waste.
- They can be as realistic or magical as required.
These advantages are well worth considering when preparing a model for a presentation in mixed reality. You should design the experience for the audience. Which parts should they walk through and which should they view at scale? Should the design be changed during the presentation? Should you show several options? How will the mixed reality model benefit from it's physical context? What opportunities are there for surprise? How can you engage the audience with interactive elements?
Keep these in mind as we move through the guide.